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Giving Generative Art Its Due (artnome.com)
75 points by mathgenius on April 21, 2019 | hide | past | favorite | 8 comments


Great article!

This is total nonsense though: "Virtually all contemporary AI artists credit Mordvintsev’s DeepDream as a primary source of inspiration for their interest in machine learning and art."


Indeed. Also, the use of"AI" is overstated. Much generative art is a combination of algorithms and randomness.


Machine learning art goes back to Harold Cohen 1970s (Aaron programming language).


Poor fractals and fractal flames get ignored, even when generated with scripts. Sure, there's no "AI" (yet) behind fractals, but it is the most visually appealing of all simple-rule-based generative art IMO. Of course, my definition here of "generative art" is a bit broad. Then again, the idea of "art" in general has evolved under the guise of referring to end-works (works that don't do much if anything by way of utility). It went from meaning created by skill (the art of craftsmanship, requiring more unique motor skills / talent than typing at a keyboard) and created for beauty to simply meaning something that pleases something in some sensational way ("sensational" meaning "by means of the senses"). Thus, it's no surprise that computer-generated art is gaining traction, all the while we are in fact no longer creating Michael Angelos (for reasons beyond the scope of this comment)... unless you know where to look.


actually the Electric Sheep has fractal flame animations designed by AI (a genetic algorithm not a neural network).


I'd never seen that Casey Reas reel before. How cool that those drawing "processes" formed the basis of the Processing environment ;)


> those drawing "processes" formed the basis of the Processing environment

Processing(.org and proce55ing.net before that) has been around since roughly 2001, proceeding the work shown in the video by a few years.

How is the 'basis' of something formed by a derivative work that came years after?





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